using FarseerGames.FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using XNA_2DFramwork;

namespace ArtificialIntelligence.Racing
{
    public abstract class Bouns:VisualObject
    {
        protected Bouns(Game game)
            : base(game)
        {
        }

        public override void Draw()
        {
        }

        public override void Update()
        {
            
        }
    }
}